You craft the illusion of your army being much bigger than it actually is, hoping to overwhelm the opposing forces and shatter their hopes. Your illusion can create up to three illusory Gargantuan duplicates of troops within range. You can give the illusion a basic task to perform, such as standing in formation, marching, mimicking guard movements, or unloading illusory boxes; however, the illusion can't perform any actual tasks and can't create intelligible sounds, such as music or clear speech. If you and any of the illusory troops are ever farther than 500 feet apart, the spell ends.
An illusory troop's AC is equal to your spell DC. Its saving throws modifiers are equal to your spell DC – 10. If an illusory troop is hit by an attack or fails a save, you must attempt a DC 11 flat. On success, the illusion of that troop is destroyed. On failure, the entire illusion shatters, and all illusory troops are destroyed.
Heightened (8th) The DC of the is lowered to 8 (DC 8 flat), and you can create up to five illusory troops.
Traits
Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.
An action with this trait requires a degree of mental concentration and discipline.
Effects and magic items with this trait involve false sensory stimuli.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.