You enforce fair play with punishing zephyrs. When you Cast this Spell, choose one condition from among Clumsy, Drained, Enfeebled, or Stupefied. When a creature in the area inflicts the chosen condition, they take 2d6 slashing damage with a basic Fortitude save. A creature can't take this damage more than once per round. You can Dismiss the spell.
Heightened (+2) Choose one more condition. The slashing damage when a creature inflicts any of the chosen conditions increases by 2d6.
Traits
Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.
An action with this trait requires a degree of mental concentration and discipline.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.