Trigger A creature within range takes damage from a slashing or piercing attack, or one that inflicts persistent bleed damage.
You spit a glob of caustic saltwater that stings the wounds of the creature. Make a ranged spell attack against the triggering creature's AC. On a hit, salt scours its open wound, dealing 2d6 persistent acid damage.
Heightened (+2) The persistent damage increases by 2d6.
Traits
Effects with this trait deal acid damage. Creatures with this trait have a magical connection to acid.
An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.
An action with this trait requires a degree of mental concentration and discipline.
Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a connection to magical water.