Censure Falsehoods
You call on your patron to reprimand a creature that has attempted a Deception or Stealth check against you or an ally within the past month. You must be aware they did so. Whenever the target speaks, toads and serpents fall from their lips. The target attempts a Fortitude saving throw. The spell lasts as long as the target remains sickened by it.
Critical Success A few animals fall from their lips, but they're otherwise unaffected.
Success The target is Sickened 1.
Failure The target is Sickened 2 and if they perform an action that has the auditory trait or attempt to Cast a Spell, they must succeed at a DC 5 flat, or the action is disrupted as they choke on an animal.
Critical Failure As failure, and if the target attempts a Deception or Stealth check, their sickened value increases by 1 (to a maximum of Sickened 4).
Traits
An action with this trait requires a degree of mental concentration and discipline.
A curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses.
Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.
A hex is a spell caused by your patron's direct attention and intervention. Your patron does not take well to being disturbed repeatedly, so you can cast only one spell that has the hex trait each turn; attempts to use a second automatically fail and usually cause your familiar to hiss in displeasure as your patron rejects your call.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
This indicates abilities from the witch class.