Clear Mind

Rank 2CommondivineoccultprimalRemaster
Rangetouch
Target1 willing creature

You drive mental contamination from the target's mind. Attempt to counteract an effect of your choice imposing one of these conditions on the target: Fleeing, Frightened, and Stupefied. If you failed to counteract the effect but you would have if its counteract rank were 2 lower, instead suppress the effect until the beginning of your next turn. The effect's duration doesn't elapse while it's suppressed. This spell can't counteract or suppress conditions that are part of curses, diseases, or a natural state of the target.


Heightened (4th) Add Confused, Controlled, and Slowed to the list of conditions.

Heightened (6th) As 4th rank, plus add Doomed.

Heightened (8th) As 4th rank, plus add doomed and Stunned.

Traits

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Healing

A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.