Consuming Darkness
Your shadow wriggles before spreading out from you, forming a gateway of clinging, consuming shadow through which the horrors of another plane can barely be seen. The first time each turn you Sustain the Spell, the radius increases by 5 feet. Each enemy that enters the area or begins its turn in the area takes 2d6 void damage and must attempt a Reflex save.
Critical Success The creature is unaffected.
Success The creature sinks partially into the shadow, taking half damage and a –5-foot circumstance penalty to its Speeds for as long it remains in the area.
Failure As success, but the creature takes full damage and a 10-foot circumstance penalty.
Critical Failure The creature is absorbed into the shadows, where it can be seen below the surface; it takes double damage and is Immobilized for 1 round or until it Escapes.
Heightened (+1) The damage increases by 1d6 void.
Traits
An action with this trait requires a degree of mental concentration and discipline.
Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
This magic involves shadows or the energy of the Netherworld.
This indicates abilities from the sorcerer class.