Cordyceps Command

Rank 3UncommonprimalRemaster
Range30
Target1 creature
DefenseFortitude

You conjure a mote of cordyceps spores uniquely tailored to the target before whisking it at them. When you Cast this Spell, choose one of the following behaviors that the fungus compels: ascend, consume, descend, or lure. While the target is controlled by the cordyceps toxin's stage 3 effects, it performs that behavior. This control might include risky behavior (such as climbing down a precarious cliff or weaving between armed foes), but it doesn't compel outright lethal actions (such as leaping off the top of that same cliff). If the behavior directly leads to harm (such as falling off the cliff) or hostile actions (such as being attacked by creatures that can now reach the descending creature), the target gains a +4 bonus to their next saving throw against the poison.

Ascend : The creature tries to reach higher altitudes by any reasonable means, such as Climbing, seeking stairs, or even stacking debris to jump atop of in an attempt to be as high up as possible.

Consume : The creature greedily eats or drinks whatever is nearby, using actions to draw and consume elixirs, food, or other consumable items. If the creature has a jaws Strike, fangs Strike, or similar unarmed Strike, the creature can instead chase after and use that Strike against edible targets. If no other food or drink is accessible, the creature attempts to steal or seek nearby nutrition.

Descend : The creature tries to reach lower altitudes by any reasonable means, such as Climbing, descending while flying, or even falling Prone and attempting to burrow into the ground.

Lure : The creature moves toward an exposed location and attempts to get bystanders' attention, such as by gesticulating, Performing, or igniting light sources. The target is Off-Guard while controlled in this way.


Success The target is unaffected.

Failure The target is afflicted with cordyceps toxin at stage 1.

Critical Failure The target is afflicted with cordyceps toxin at stage 2.


Cordyceps Toxin (poison)

Saving Throw DC 28 fortitude;

Maximum Duration 6 rounds

Stage 1 Stupefied 1 (1 round)

Stage 2 Confused (1 round)

Stage 3 Controlled (1 round)

Traits

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Fungus

Fungal creatures have the fungus trait. They are distinct from normal fungi.

Incapacitation

An ability with this trait can take a character completely out of the fight or even kill them, and it's harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell's rank treats the result of their check to prevent being incapacitated by the spell as one degree of success better, or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Poison

An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.