Crisis of Faith

Rank 3CommondivineRemaster
Range30 feet
Target1 creature
DefenseWill
Heightened(+1) 2d6
Damage6d6 mental

You assault the target's faith, riddling the creature with doubt and mental turmoil that deal 6d6 mental damage, or 6d8 mental damage if it can cast divine spells. The effects are determined by its Will save.

To many deities, casting this spell on a follower of your own deity without significant cause is anathema.


Critical Success The target is unaffected.

Success The target takes half damage.

Failure The target takes full damage; if the target can cast divine spells, it's Stupefied 1 for 1 round.

Critical Failure The target takes double damage, is Stupefied 1 for 1 round, and can't cast divine spells for 1 round.


Heightened (+1) The damage increases by 2d6 (or by 2d8 if the target is a divine spellcaster).

Traits

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.