Crushing Ground
You tear open the ground then slam it shut. The target creature takes 2d6 bludgeoning damage with a Reflex save.
Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target takes full damage, is Off-Guard, and takes a –10-foot circumstance penalty to Speed.
Critical Failure The target takes double damage and is off-guard and Immobilized. It can attempt to Escape against your spell DC. If it doesn't Escape, the target takes an additional 2d6 bludgeoning damage when the spell ends.
Spell Effect: Crushing Ground
Heightened (+1) Increase the initial damage and additional damage by 2d6.
Traits
An action with this trait requires a degree of mental concentration and discipline.
Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.
Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.