Cyclone Rondo

Rank 3RareoccultprimalLegacy
Range60 feet
Area10-foot square
Durationsustained up to 1 minute
DefenseBasic Reflex
Heightened(+1) 1d6
Damage4d6 untyped

Playing or singing melodies discovered by the ancient Shory, you call up a whirlwind. When the whirlwind appears, each creature in its area must attempt a Reflex save or be knocked Prone. The area of the whirlwind is difficult terrain.

The whirlwind grows harsher when you Sustain the Spell, moving up to 10 feet within your range and dealing each creature whose space it enters or passes through 4d6 damage with a basic Reflex save.


Heightened (+1) The damage increases by 1d6.

Traits

Air

Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.