Darkened Eyes
You infuse a creature's vision with darkness. After attempting its save, the target becomes temporarily immune for 24 hours.
Critical Success The target is unaffected.
Success The target's darkvision or low-light vision is suppressed for 1 round.
Failure As success, but the duration is 1 minute.
Critical Failure As success, but the duration is 1 minute, and the target is also Blinded for the duration. It can attempt a new save at the end of each of its turns. If it succeeds, it's no longer Blinded, but its darkvision or low-light vision remains suppressed.
Traits
This indicates abilities from the cleric class.
An action with this trait requires a degree of mental concentration and discipline.
Darkness effects extinguish non-magical light in the area, and can counteract less powerful magical light. You must usually target light magic with your darkness magic directly to counteract the light, but some darkness spells automatically attempt to counteract light.
Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.