Debilitating Dichotomy
You reveal a glimpse of the impossible conflicts between the divine anathema behind your curse, forcing you to reckon with another's conflicts as well.
You and the target each take 9d6 mental damage with a basic Will save, and the target is Stunned 1 if it critically fails its save. You get a degree of success one better than you rolled for your saving throw.
Heightened (+1) The damage increases by 3d6.
Traits
An action with this trait requires a degree of mental concentration and discipline.
Spells with this trait increase the severity of your oracular curse when cast. Usually, only revelation spells have this trait. You can't cast a cursebound spell if you don't have an oracular curse. A cursebound ability that allows a defense uses your spell attack modifier or spell DC unless noted otherwise.
Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.
This indicates abilities from the oracle class.