You entreat a spirit or the spiritual energies in your location to surround and protect an ally from an certain foe. Each time the enemy attacks and damages the ally, the enemy takes 1d6 spirit damage. The enemy is aware of these spirits and has a general sense that attacking the ally will draw the spirits' ire.
Heightened (+2) The damage increases by 1d6.
Traits
An action with this trait requires a degree of mental concentration and discipline.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
Effects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.