You manipulate the boundaries between planes like a scalpel, using it to cut away portions of a creature's essence and banishing those portions to other realities and dimensions, afflicting the target deep lacerations or even severed appendages. The creature takes 14d10 damage (no damage type) and 2d10 persistent bleed damage and must attempt a Will save. If the target is not on its home plane, it takes a –4 status penalty to this save. A creature reduced to 0 HP has their entire body sectioned out and banished across multiple planes and dimensions, leaving nothing behind but their gear.
Heightened (10th) The base damage increases by 2d10, and the persistent bleed damage by 1d10.
Traits
An action with this trait requires a degree of mental concentration and discipline.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
Teleportation effects allow you to instantaneously move from one point in space to another. Teleportation does not usually trigger reactions based on movement.