Dinosaur Form

Rank 4CommonprimalRemaster
Duration1 minute

You channel the primal forces of nature to transform into a Large animal battle form, specifically that of a powerful and terrifying dinosaur. When you Cast this Spell, choose a listed battle form. You can decide the specific type of animal, but this has no effect on the form's Size or statistics. While in this form, you gain the animal and dinosaur traits. You can Dismiss the spell.

You gain the following statistics and abilities regardless of which battle form you choose:

  • AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.
  • 15 temporary Hit Points.
  • One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +16, and your damage bonus is +9. These attacks are Strength based (for the purpose of the Enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead.
  • Athletics modifier of +18, unless your own is higher.

You also gain specific abilities based on the form you choose:

  • Ankylosaurus
  • Speed 25 feet;
  • Melee 1 tail (backswing, reach 10 feet), Damage 2d6 bludgeoning;
  • Melee 1 foot, Damage 2d6 bludgeoning.
  • Brontosaurus
  • Speed 25 feet;
  • Melee 1 tail (reach 15 feet), Damage 2d6 bludgeoning;
  • Melee 1 foot, Damage 2d8 bludgeoning.
  • Deinonychus
  • Speed 40 feet;
  • Melee 1 talon (agile), Damage 2d4 piercing plus 1 persistent bleed;
  • Melee 1 jaws, Damage 1d10 piercing.
  • Stegosaurus
  • Speed 30 feet;
  • Melee 1 tail (reach 10 feet), Damage 2d8 piercing.
  • Triceratops
  • Speed 30 feet;
  • Melee 1 horn, Damage 2d8 piercing, plus 1d6 persistent bleed on a critical hit;
  • Melee 1 foot, Damage 2d6 bludgeoning.
  • Tyrannosaurus
  • Speed 30 feet;
  • Melee 1 jaws (deadly d12, reach 10 feet), Damage 1d12 piercing;
  • Melee 1 tail (reach 10 feet), Damage 1d10 bludgeoning.

Heightened (5th) Your battle form is Huge and your attacks have 15-foot reach, or 20-foot reach if they started with 15-foot reach. You instead gain 20 temporary HP, an attack modifier of +18, a damage bonus of +6, double the damage dice, and Athletics +21.

Heightened (7th) Your battle form is Gargantuan and your attacks have 20-foot reach, or 25-foot reach if they started with 15-foot reach. You instead gain AC = 21 + your level, 25 temporary HP, an attack modifier of +25, a damage bonus of +15, double the damage dice, and Athletics +25.

Traits

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Polymorph

These effects completely transform the target into a new form. A target can't be under the effect of more than one polymorph at a time. If it comes under the effect of another, the second effect attempts to counteract the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes granted by a polymorph effect are magical. Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature. If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most manipulate actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items. You lose your Speeds and gain those of the battle form. If a polymorph effect causes you to increase in size, you must have space to expand into or the effect is disrupted.