Divine Plagues
Your deity sends wracking plagues. The target must attempt a Fortitude save. When you Cast the Spell, decide whether the disease inflicts the clumsy, enfeebled, or stupefied condition.
Success The target is unaffected.
Failure The target is afflicted with stage 1 divine plague.
Critical Failure The target is afflicted with stage 2 divine plague.
Divine Plague (disease) Level 1
Stage 1 Clumsy 1, Enfeebled 1, or Stupefied 1 (1 round)
Stage 2 Slowed 1 and clumsy 1, enfeebled 1, or stupefied 1 (1 round)
Stage 3 clumsy 1, enfeebled 1, or stupefied 1 and the target can't recover from the condition until they are cured (1 day)
Heightened (5th) The divine plague disease gains the virulent trait. The condition value for the clumsy, enfeebled, or stupefied condition is 2 instead of 1
Traits
This indicates abilities from the cleric class.
An action with this trait requires a degree of mental concentration and discipline.
An effect with this trait applies one or more diseases. A disease is typically an affliction.
Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.