You disrupt the connection between a divine caster or deific servitor and their deity, blocking their use of divine power. If the target fails its save, it is Fatigued.
For the spell's duration, whenever the target casts a divine spell, you regain 6d6 healing Hit Points and the target must attempt another Will save with the following effects.
Critical Success The target is unaffected.
Success Each target of the divine spell has an outcome one degree of success better than the result it rolled.
Failure The divine spell is lost and target is Stunned 1.
Critical Failure As failure, but the target is Stunned for 1 round.
Traits
An action with this trait requires a degree of mental concentration and discipline.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.