Earth's Bile

Rank 1FocusUncommonRemaster
Range30 feet
Area10-foot burst
Durationsustained up to 1 minute
DefenseBasic Reflex
Heightened(+2) 1d4, 1d4
Damage1d4 fire + 1d4 bludgeoning

Your apparition is the will of lava and magma made manifest, the earth's molten blood unleashing devastating bursts of liquid stone and unquenchable fire at your command. When you Cast this Spell and the first time you Sustain it each round thereafter, choose an area within range. Each creature in the area takes 1d4 fire damage, 1d4 bludgeoning damage, and scaling persistent fire damage (the persistent fire damage is negated on a successful save).


Heightened (+2) The fire and bludgeoning damage each increase by 1d4, and the persistent fire damage increases by 1.

Traits

Animist

This indicates abilities from the animist class.

Earth

Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.

Fire

Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.