Establish Ward

Rank 5FocusUncommonLegacy
Area30-foot burst
Duration1 minute
Heightened(+2) 1d8
Damage3d8 untyped

You bind a part of your essence to your surroundings, creating a warded area that grants you power within it, but drains you outside of it. While within the area, you can make nature's wrath Strikes by commanding plants, wind, rocks, and other natural features to attack enemies. These are melee Strikes that use your spell attack modifier, can target any creature within the ward, and deal 3d8 bludgeoning, piercing, or slashing damage.

Upon Casting the Spell, you can immediately make a single nature's wrath Strike. You are Quickened while inside the ward, and can use the additional action only to make nature's wrath Strikes. You are Slowed 1 while outside the area.


Heightened (+2) The area increases by 5 feet, and the Strikes deal an additional 1d8 damage.

Traits

Attack

An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Sorcerer

This indicates abilities from the sorcerer class.