Evolution Surge
You flood your eidolon with power, creating a temporary evolution in your eidolon's capabilities. Choose one of the following effects:
- •Your eidolon gains low-light vision and darkvision.
- •Your eidolon gains Scent as an imprecise sense up to 30 feet.
- •Your eidolon can breathe underwater and gains a swim Speed equal to its land Speed or 30 feet, whichever is less. Alternatively, if your eidolon is normally aquatic, it can breathe air and gains a land Speed equal to its swim Speed or 30 feet, whichever is less. Either way, it gains the amphibious trait.
- •Your eidolon gains a +20-foot status bonus to its Speed.
Heightened (3rd) Add the following options to the list of effects you can choose:
- •Your eidolon becomes Large, instead of its previous size. This increases your eidolon's reach to 10 feet but doesn't change any other statistics for your eidolon. Because of the special link you share, you can ride your eidolon without getting in each other's way. If another creature tries to ride your eidolon, both you and the riding creature each regain only 2 actions at the start of your turns each round, as normal.
- •Your eidolon gains a climb Speed equal to its land Speed.
Heightened (5th) Add the options from the 3rd-rank version and the following options to the list of effects you can choose:
- •Your eidolon becomes Huge, instead of its previous size. This has the same effects as the 3rd-rank option to become Large, except your eidolon's reach increases to 15 feet.
- •Your eidolon gains a fly Speed equal to its Speed.
Spell Effect: Evolution Surge
Traits
An action with this trait requires a degree of mental concentration and discipline.
Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
Effects that slightly alter a creature's form have the morph trait. Any Strikes specifically granted by a morph effect are magical. You can be affected by multiple morph spells at once, but if you morph the same body part more than once, the second morph effect attempts to counteract the first (in the same manner as two polymorph effects, described in that trait). Your morph effects might also end if you are polymorphed and the polymorph effect invalidates or overrides your morph effect. The GM determines which morph effects can be used together and which can't.
This indicates abilities from the Summoner class.