You raise an illusion in the space of a fallen foe, crafting it to resemble a ghost of your target before parading it across the battlefield. Whenever you Cast this Spell or Sustain this spell, you move the illusion up to 30 feet and cause each enemy in a 30-foot emanation of the spirit to attempt a Will save against your spell DC. Enemies who fail become Frightened 1 (or Frightened 2 on a critical failure).
Heightened (6th) You can target a corpse of any size that has died within the past 8 hours.
Traits
An action with this trait requires a degree of mental concentration and discipline.
Effects and magic items with this trait involve false sensory stimuli.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.
A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.