Fallow Field

Rank 4FocusUncommonRemaster
Range60 feet
Area15-foot burst
Durationsustained up to 1 minute
DefenseWill

A sickly yellow light fills the area as entropic forces prevent healing. When a creature within the area would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a Will save.


Critical Success The creature regains the full number of Hit Points that would be restored by the healing effect and is temporarily immune for 1 minute.

Success The creature regains the full number of Hit Points that would be restored.

Failure The creature regains only half the number of Hit Points that would be restored.

Critical Failure The creature doesn't regain Hit Points from the healing effect.

Traits

Cleric

This indicates abilities from the cleric class.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Void

Effects with this trait heal undead creatures with void energy, deal void damage to living creatures, or manipulate void energy.