You cause the creature's vision to become particularly sensitive. The creature must attempt a Fortitude save. The creature is then temporarily immune for 1 minute.
Critical Success The creature is unaffected.
Success The creature is Dazzled for 1 round.
Failure The creature is dazzled for 1 minute.
Critical Failure The creature gains Light Blindness for 1 minute. If the creature is already exposed to bright light, it immediately becomes Blinded until the end of its next turn, as it isn't acclimated to its newly acquired light blindness.
Heightened (6th) You can target up to 10 creatures.
Traits
An action with this trait requires a degree of mental concentration and discipline.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.