You curse the target with a hunger no food can sate. You can Dismiss the spell. The target must attempt a Fortitude save.
Critical Success The creature is unaffected and is temporarily immune for 1 hour.
Success The creature is Fatigued for 1 round.
Failure The creature is immediately afflicted by hunger as if it hadn't eaten food in days. It becomes fatigued and takes 1d4 damage each day that can't be healed until it sates its hunger. No amount of eating can sate the creature's hunger during the spell's duration.
Critical Failure As failure, but the creature takes 2d4 damage each day from unbearable hunger.
Heightened (+1) The hunger becomes more intolerable, increasing the damage each day by 1d4, or by 2d4 on a critical failure.
Traits
An action with this trait requires a degree of mental concentration and discipline.
A curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.