Plants rapidly grow up from the ground. All creatures in the target area take 2d4 damage. The type of damage depends on the type of plant you choose to grow. On a critical failure, targets experience additional effects, also depending on what you choose to grow. The type of plant and its effects are chosen when you Cast the Spell.
- •Cacti Piercing damage, and scaling bleed damage on a critical failure.
- •Flowers Poison damage, and Dazzled for 2 rounds on a critical failure.
- •Fruits Bludgeoning damage, and Clumsy 1 for 2 rounds on a critical failure.
- •Roots Bludgeoning damage, and the affected creatures fall Prone on a critical failure.
Heightened (+1) The damage increases by 1d4, and the persistent bleed damage from cacti increases by 1.
Traits
An action with this trait requires a degree of mental concentration and discipline.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.
Effects with the wood trait conjure or manipulate wood. Those that manipulate wood have no effect in an area without wood. Creatures with this trait consist primarily of wood or have a connection to magical wood.