Freezing Rain

Rank 5CommonarcaneprimalRemaster
Range120 feet
Area20-foot burst
Durationsustained up to 10 minutes
DefenseReflex
Heightened(+1) 1d6
Damage4d6 cold

Intense cold rain comes from nowhere, a microcosm of a sudden downpour, and a magical tweak can turn the rain to freezing sleet. The driving rain and pooling water make the area difficult terrain and extinguish non-magical fires.

On subsequent rounds, the first time you Sustain the spell each round, you can move the area up to 20 feet and can also freeze the rain. If you freeze the rain, each creature in the area takes 4d6 cold damage and might be slowed, depending on result of its Reflex save.


Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes full damage and is Slowed 1 for 1 round.

Critical Failure The creature takes double damage and is Slowed 2 for 1 round.


Heightened (+1) The damage increases by 1d6.

Traits

Cold

Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Water

Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a connection to magical water.