Frenzied Revelry
You recall memories of hedonistic rites to send yourself into an infectious frenzy, dancing and howling wildly to encourage your companions to join in. You and your allies gain a +1 status bonus to saving throws against mental effects while in the area. Whenever someone benefiting from this bonus critically succeeds at a saving throw against an enemy's mental effect, its revelry increases, granting it a +1 status bonus to attack rolls and damage rolls for 1 round.
Spell Effect: Frenzied Revelry
Heightened (4th) The emanation's radius is 10 feet, and the status bonus to saves is +2.
Heightened (7th) The emanation's radius is 15 feet, and the status bonus to saves is +3.
Traits
This indicates abilities from the cleric class.
An action with this trait requires a degree of mental concentration and discipline.
This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.
Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.