Gift of the Anemos

Rank 1FocusUncommonRemaster
Durationsustained up to 1 minute
DefenseReflex

Your apparition envelops you in gusting winds that can speed your steps or buffet your foes. When an enemy in the aura critically fails a Strike against you, they must succeed at a Reflex save or become Off-Guard until the end of your next turn. When you cast or sustain this spell, you can either Step, Shove a creature in the aura using your spell attack modifier in place of your Athletics modifier, or jump 10 feet in any direction (you must land on solid ground, or else you fall).

Traits

Air

Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.

Animist

This indicates abilities from the animist class.

Aura

An aura is an emanation that continually ebbs out from you, affecting creatures within a certain radius. Aura can also refer to the magical signature of an item.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.