You throw a handful of sand that transforms into jagged shards of glass. Creatures in the area take 4d6 slashing damage and must attempt a Reflex save.
Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target takes full damage and 1 persistent bleed damage.
Critical Failure The target takes double damage and 2 persistent bleed damage.
Heightened (+1) The damage increases by 2d6.
Traits
Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.