Grasping Vine

Rank 1FocusUncommonRemaster
Range60 feet
Target1 unattended object of up to 8 Bulk, or Medium or smaller creature that is currently on the ground
Durationsustained up to 1 minute (see text)
DefenseReflex

A thick, curling vine erupts from the ground beneath you and stretches to the target, allowing you to move it around. If the target is an item, you can move it 10 feet in any direction within range when you Cast the Spell and the first time you Sustain it each round. If the target is a creature, they must attempt a Reflex save.


Critical Success The target is unaffected and the spell ends.

Success The target is Grabbed until the end of your next turn unless it Escapes (the vine's Escape DC is equal to your spell DC) or destroys the vine (the vine has AC 15 and 10 Hit Points), at which point the spell ends.

Failure The target is grabbed until it Escapes or destroys the vine, at which point the spell ends. The first time each round you Sustain this spell, you can Reposition the grabbed target up to 5 feet.

Critical Failure As failure, and you can immediately Reposition the target up to 10 feet.

Traits

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Plant

Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.

Wizard

This indicates abilities from the wizard class.

Wood

Effects with the wood trait conjure or manipulate wood. Those that manipulate wood have no effect in an area without wood. Creatures with this trait consist primarily of wood or have a connection to magical wood.