Heal Animal

Rank 1FocusUncommonorRemaster
Rangevaries
Target1 willing living animal
Heightened(+1) 1d8
Damage1d8 untyped

You heal an animal's wounds, restoring 1d8 Hit Points to the target. The number of actions spent Casting this Spell determines its effect.

1 The spell has a range of touch.

2 (concentrate) The spell has a range of 30 feet and restores an additional 8 Hit Points to the target.


Heightened (+1) The amount of healing increases by 1d8, and the additional healing for the 2-action version increases by 8.

Traits

Druid

This indicates abilities from the druid class.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Healing

A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Vitality

Effects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy.