Heart's Hook

Rank 1FocusUncommonRemaster
Range120 feet
Targettwo creatures
DefenseWill

You drive two creatures toward a fated meeting. Each will be compelled toward the other, but you can elect to have one automatically succeed on its saving throw.


Success The creature is unaffected.

Failure The creature must spend the first action on its next turn to approach its partner. It can't Delay or take any reactions until it has obeyed this urge.

Critical Failure As failure, but the target must use all its actions on its next turn.

Traits

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Emotion

This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.

Wizard

This indicates abilities from the wizard class.