Hellfire Plume

Rank 5FocusUncommonRemaster
Range60 feet; 10-foot radius, 60-foot tall cylinder
Area10-foot cylinder
DefenseBasic Reflex
Heightened(+1) 1d6, 1d6
Damage4d6 fire + 4d6 spirit

You call forth a plume of hellfire that erupts from below, dealing 4d6 fire damage and 4d6 spirit damage.


Heightened (+1) The fire and spirit damage each increase by 1d6.

Traits

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Fire

Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Sorcerer

This indicates abilities from the sorcerer class.

Spirit

Effects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.