Ice Storm

Rank 4CommonarcaneprimalRemaster
Range120 feet
Area20-foot burst
Durationsustained up to 1 minute
DefenseBasic Reflex
Heightened(+2) 1d8, 1d8
Damage2d8 bludgeoning + 2d8 cold

You create a gray storm cloud that pelts creatures with an icy deluge. When you Cast the Spell, a burst of magical hail deals 2d8 bludgeoning damage and 2d8 cold damage to each creature in the area below the cloud (basic Reflex save). Snow and sleet continue to rain down in the area for the remainder of the spell's duration, making the area difficult terrain. Any creature that ends its turn in the storm takes scaling cold damage. If you Cast this Spell outdoors, you can create two nonoverlapping clouds instead of one. As normal, if a Large or larger creature is in both clouds, it still only takes the initial damage once and the continuing damage once per turn.


Heightened (+2) The initial bludgeoning damage and cold damage increase by 1d8 each, and the cold damage creatures take at the end of their turns increases by 1.

Traits

Cold

Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.