Ignite Ambition
Trigger You or an ally in range attempt to use a mental effect to convince a creature to do something (such as a Coerce, Request, or a Suggestion spell).
You strengthen a target's ambition, increase its resentment of allies, and make its allegiances more susceptible to change. The target must attempt a Will save.
Critical Success The target is unaffected and realized you attempted to influence its reaction with magic.
Success The target takes a -1 status penalty to its defenses against the triggering effect. This penalty is -2 if the target is being encouraged to advance its own ambitions.The target doesn't realize you Cast the Spell on it.
Failure As success, but the penalty is -4 if the target is being encouraged to advance its own ambitions.
Critical Failure As success, but the creature automatically follows a suggestion that advances its own ambitions.
Traits
This indicates abilities from the cleric class.
An action with this trait requires a degree of mental concentration and discipline.
This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.
Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.
A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.
A spell with the subtle trait can be cast without incantations and doesn't have obvious manifestations.