Inevitable Destination
You twist the paths of the target, ensuring that each one leads to you. The target attempts a Will saving throw.
Critical Success The spell has no effect.
Success Your pull hampers the target's footsteps. It takes a –10-foot circumstance penalty to its Speeds until the end of its next turn.
Failure The target can't move any farther from you than it was when you Cast the Spell, though it can move in such a way that it maintains an equal distance. If you move farther away from the target than the initial distance, the spell ends. The targeted foe can attempt to Escape against your spell DC. If it succeeds, the spell ends.
Critical Failure As failure, plus the target is pulled 10 feet closer to you and falls Prone, tripping in its haste to move toward you.
Traits
This indicates abilities from the cleric class.
An action with this trait requires a degree of mental concentration and discipline.
Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.