An illusory parade with dozens of participants and performers appears around you, following you as you move. The parade is lively and noisy, providing enough cover and distraction to hide among the crowd. You and other creatures can Hide and Sneak inside the crowd, though creatures that disbelieve the illusion still see creatures within as normal.
You can choose to send the parade off with a 2-action activity, which has the concentrate trait. When you do so, the parade no longer follows you and instead continues traveling in the direction of your choice. The parade travels 100 feet over 1 round and then disappears as the spell is Dismissed. You can otherwise Dismiss the spell normally if you prefer.
Traits
Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.
An aura is an emanation that continually ebbs out from you, affecting creatures within a certain radius. Aura can also refer to the magical signature of an item.
An action with this trait requires a degree of mental concentration and discipline.
Effects and magic items with this trait involve false sensory stimuli.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.