Invoke Spirits

Rank 5CommonarcanedivineoccultRemaster
Range120 feet
Area10-foot burst
Durationsustained up to 1 minute
DefenseBasic Will
Heightened(+2) 1d4, 1d4
Damage2d4 mental + 2d4 void

Ragged apparitions of the dead rise to stalk the living. They deal 2d4 mental damage and 2d4 void damage to each living creature in the area, with a basic Will save. Additionally, creatures that critically fail the save are Frightened 2 and are Fleeing for 1 round.

On subsequent rounds, the first time you Sustain the Spell each round, you can move the area up to 30 feet within the range of the spell. Living creatures in the new area must attempt saves with the same effects as above, except that critically failing doesn't make them flee.


Heightened (+2) The mental damage and void damage each increase by 1d4.

Traits

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Emotion

This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Fear

Fear effects evoke the emotion of fear. Effects with this trait always have the mental and emotion traits as well.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.

Void

Effects with this trait heal undead creatures with void energy, deal void damage to living creatures, or manipulate void energy.