Jealous Hex
You draw forth a hag's innate jealousy to deny a target its greatest attribute. The target is cursed with an adverse condition depending on its highest attribute modifier: Strength (Enfeebled); Dexterity (Clumsy); Constitution (Drained); or Intelligence, Wisdom, or Charisma (Stupefied). On a tie, the creature decides which of the conditions associated with the tied attributes to take. The target must attempt a Will save. At the start of each of your turns, the target can attempt another Will save, ending the effect on a success.
Success The target is unaffected.
Failure The condition's value is 1.
Critical Failure The condition's value is 2
Traits
An action with this trait requires a degree of mental concentration and discipline.
A curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses.
Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.
This indicates abilities from the sorcerer class.