Let Not the Fallen Rest
You exhort your fallen comrades to return to the battle. Each allied creature within the emanation whose Dying value is 2 or less regains 4d10 Hit Points and can Stand as a free action, which doesn't provoke reactions.
Heightened (+1) The amount of healing increases by 1d10.
PFS Note: This spell affects unconscious allies with a dying value of 2 or less, in addition conscious allies with the dying 1 or 2 condition. Conscious characters are not considered to have the dying 0 condition and are unaffected.
Traits
An action with this trait requires a degree of mental concentration and discipline.
Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.
A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
This indicates abilities from the sorcerer class.