Life Link
You forge a connection of life energy between you and your target, distributing harm between both of you. When you first Cast the Spell, the target recovers 1d4 Hit Points.
The first time each round that the target takes damage, reduce the damage it takes by 3 (to a minimum of 0 damage). You lose 3 Hit Points each time, or the total damage dealt, if less than 3; this damage ignores any immunities or resistances you have and can't otherwise be mitigated in any way.
The spell ends immediately if you fall Unconscious. You can Dismiss the spell.
Heightened (3rd) You can target 2 creatures other than you. The initial healing increases to 3d4 Hit Points and the maximum damage reduced and Hit Points lost increases to 5.
Heightened (6th) You can target 3 creatures other than you. The initial healing increases to 6d4 Hit Points and the maximum damage reduced and Hit Points lost increases to 10.
Heightened (9th) You can target 4 creatures other than you. The initial healing increases to 9d4 Hit Points and the maximum damage reduced and Hit Points lost increases to 15.
Traits
Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.
A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
This indicates abilities from the oracle class.
Effects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy.