Live Wire

Rank 1CommonarcaneprimalRemaster
Range30 feet
Target1 creature
Heightened(+2) 1d4, 1d4
Damage1d4 slashing + 1d4 electricity

You conjure up a length of sharp copper filament humming with electrical current that strikes out at your foe. The wire deals 1d4 slashing damage and 1d4 electricity damage, depending on your spell attack roll against the target's AC.


Critical Success The target takes double damage and scaling d4 persistent electricity damage.

Success The target takes full damage.

Failure The target takes the electricity damage, but not the slashing damage.

Critical Failure The target is unaffected.


Heightened (+2) The slashing damage, initial electricity damage, and persistent electricity damage on a critical hit each increase by 1d4.

Traits

Attack

An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.

Cantrip

A spell you can cast at will that is automatically heightened to half your level rounded up.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Electricity

Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Metal

Effects with the metal trait conjure or manipulate metal. Those that manipulate metal have no effect in an area without metal. Creatures with this trait consist primarily of metal or have a connection to magical metal.