Trigger You take damage that would reduce you to 0 Hit Points.
You cry out for aid, and a creature near you feels compelled to throw itself in front of the threat as the ultimate expression of their love. A target that genuinely loves the caster without magical compulsion, at their player's or the GM's discretion, fails the save.
Critical Success The target is unaffected.
Success The creature moves adjacent to you, moving further than its Speed if necessary as the magic compels it to exceed its limits. It takes half the damage you would have taken, while you take the rest. If you would be reduced to 0 Hit Points, you're reduced to 1 instead.
Failure As success, except they take the full damage. If the damage reduces them to 0 Hit Points, they immediately die; this is a death effect.
PFS Note: This spell can only be cast on a friendly NPC with GM approval, and on a PC with their player's approval.
Traits
Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.
An action with this trait requires a degree of mental concentration and discipline.
This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.
A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.