You open the target's eyes to the plethora of spirits surrounding it—and it sees all these spirits as menacing and powerful. The target must attempt a Will save.
Critical Success The target is unaffected.
Success The target believes every spirit it sees is an imminent threat. It's Stupefied 3 for 1 round.
Failure As success, but the effect lasts 1 minute.
Critical Failure As failure, and the target becomes Confused for 1 round.
Heightened (6th) You can target up to 5 creatures.
Traits
An action with this trait requires a degree of mental concentration and discipline.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.