Mantis's Grasp

Rank 4RarearcanedivineRemaster
Range120 feet
Target1 creature
DefenseReflex
Damage8d6 force

You cause red, ghostly mantis arms to sprout from a nearby surface and crush a creature, dealing 8d6 force damage and attempting to pin the target in place. The effects are determined by the creature's Reflex save.


Critical Success The target is unaffected.

Success The target takes half damage.

Failure The target takes full damage and is Immobilized for 1 round.

Critical Failure The target takes double damage and is immobilized for 1 minute. At the end of each of its turns, the target can attempt to Escape. The Escape DC is equal to your spell DC.


Heightened (7th) You can target up to 5 creatures.

Traits

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Force

Effects with this trait deal force damage or create objects made of pure magical force.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.