Mantle of the Unwavering Heart

Rank 5CommonarcaneprimalRemaster
Duration1 minute

Vines and branches envelop you in an instant, growing a wild bloom of colors that open to reveal your new form. Upon Casting this Spell, pick two of the options below. As a single action, which has the concentrate trait, you can change one of your chosen abilities to a different option from the list.

  • Evergreen Vitality You gain fast healing 3 and a +2 bonus to saves against poison and disease. This effect has the healing and vitality traits.
  • Overwhelming Perfume (aura, olfactory) A cloud of potent floral scent surrounds you in a 15-foot emanation. Creatures in the aura can't benefit from the scent ability and are Sickened 1 as long as they remain in the aura. The sickness is a disease effect.
  • Towering Trunk You grow to a considerable height. Increase your size to Large. You're Clumsy 1. Your reach increases by 5 feet (or by 10 feet if you started out Tiny), and you gain a grasping branch unarmed attack; this attack is in the brawling weapon group and deals 2d8 bludgeoning damage plus Grab.
  • Unyielding Will Your mind becomes incredibly resilient to change. You're immune to being Fascinated, and you get a +1 bonus to saves and DCs against mental effects.

Spell Effect: Mantle of the Unwavering Heart

Traits

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Morph

Effects that slightly alter a creature's form have the morph trait. Any Strikes specifically granted by a morph effect are magical. You can be affected by multiple morph spells at once, but if you morph the same body part more than once, the second morph effect attempts to counteract the first (in the same manner as two polymorph effects, described in that trait). Your morph effects might also end if you are polymorphed and the polymorph effect invalidates or overrides your morph effect. The GM determines which morph effects can be used together and which can't.

Plant

Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.

Wood

Effects with the wood trait conjure or manipulate wood. Those that manipulate wood have no effect in an area without wood. Creatures with this trait consist primarily of wood or have a connection to magical wood.