Moonbeam
You shine a ray of moonlight. Make a spell attack roll. The beam of light deals 2d6 fire damage. This is silver damage for the purposes of weaknesses, resistances, and the like.
Critical Success The beam deals double damage, and the target is Dazzled for 1 minute.
Success The beam deals full damage, and the target is Dazzled for 1 round.
Heightened (+1) The ray's damage increases by 1d6.
Traits
An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.
This indicates abilities from the cleric class.
An action with this trait requires a degree of mental concentration and discipline.
Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.
Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.
Light effects overcome non-magical darkness in the area, and can counteract magical darkness. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.