Murmuration

Rank 1UncommonRemaster
Range30 feet
Target1 creature
Durationsustained up to 1 minute
DefenseWill

The target feels the brush of feathers against its skin and hears screeches in its ears, warning it to keep away from a creature you designate that's within 30 feet of you when you Cast this Spell (which can include yourself). Once per round, if the target moves closer to the designated creature, it must attempt a Will save or take scaling d4 piercing or scaling d4 sonic damage.


Critical Success The target is unaffected.

Success The target takes half damage.

Failure The target takes full damage.

Critical Failure The target takes scaling d4 sonic,scaling d4 piercing damage, and if it attempts an attack roll or hostile skill check this round, it takes a –2 status penalty to the roll.

Spell Effect: Murmuration


Heightened (+1) The damage increases by 1d4, or by 2d4 on a critical failure (1d4 of which is sonic and 1d4 of which is piercing).

Traits

Cantrip

A spell you can cast at will that is automatically heightened to half your level rounded up.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Hex

A hex is a spell caused by your patron's direct attention and intervention. Your patron does not take well to being disturbed repeatedly, so you can cast only one spell that has the hex trait each turn; attempts to use a second automatically fail and usually cause your familiar to hiss in displeasure as your patron rejects your call.

Sonic

An effect with the sonic trait functions only if it makes sound, meaning it has no effect in an area of silence or in a vacuum. This is different from an auditory spell, which is effective only if the target can hear it. A sonic effect might deal sonic damage.

Witch

This indicates abilities from the witch class.