Mycological Malady
You infect your target with fungal spores to hasten the cycle of decay. The target must attempt a Fortitude saving throw. Undead that aren't incorporeal, such as skeletons and zombies, don't have their normal immunity to this disease, as the spores can still colonize their remaining flesh and bone. This might also apply to other non-living creatures made of organic material at the GM's discretion.
Critical Success The target is unaffected.
Success The target sprouts mushrooms and is Enfeebled 2 for 1 round.
Failure The target is afflicted with voidcap spores at stage 1.
Critical Failure The target is afflicted with voidcap spores at stage 2.
Voidcap Spores (disease) This disease ends when the spell ends;
Stage 1 enfeebled 2 (1 round)
Stage 2 enfeebled 2 and Slowed 1 (1 round)
Stage 3 enfeebled 2, slowed 1, and Stupefied 2 (1 round)
Traits
An action with this trait requires a degree of mental concentration and discipline.
An effect with this trait applies one or more diseases. A disease is typically an affliction.
Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.
A hex is a spell caused by your patron's direct attention and intervention. Your patron does not take well to being disturbed repeatedly, so you can cast only one spell that has the hex trait each turn; attempts to use a second automatically fail and usually cause your familiar to hiss in displeasure as your patron rejects your call.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
This indicates abilities from the witch class.