Noxious Metals

Rank 3CommonarcaneRemaster
Range60 feet
Area20-foot burst
DefenseBasic Fortitude
Heightened(+1) 2d6
Damage4d6 poison

This spell forces toxic metal to coalesce on the skin or surface of all living creatures in the area, dealing 4d6 poison damage with a basic Fortitude save. Any creature that has the plant trait, has the wood trait, or has an anathema toward metal, takes the following effects depending on the result of that Fortitude save.


Critical Success The creature suffers no additional effects.

Success The creature takes 1 persistent poison damage and is Sickened 1 as long as it takes this persistent damage.

Failure As success, except 1d4 persistent poison damage and Sickened 2.

Critical Failure As success, except 1d8 persistent poison damage and Sickened 3.


Heightened (+1) The initial poison damage increases by 2d6.

Traits

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Metal

Effects with the metal trait conjure or manipulate metal. Those that manipulate metal have no effect in an area without metal. Creatures with this trait consist primarily of metal or have a connection to magical metal.

Poison

An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.